![]() There are also plenty of puzzles to block your way, but although they’re certainly more complex brain-teasers than anything in any of Telltale’s games by the old standards they’re surprisingly simplistic. There’s certainly little in the way of Schafer’s normal caustic sarcasm, just gentle humour and amusing chortles, rather than riotous belly laughs. There are plenty of jokes but this is not really a comedy, despite the silliness inherent in many of the situations. A talking tree and a cloud god voiced by Jack Black are two highlights but the script is excellent throughout, maintaining a balance between absurdity and seriousness with consummate ease. The majority of your time is spent simply exploring the game world and talking to the game’s various bizarre characters. ![]() In terms of gameplay Broken Age is as old school as you’d expect, with no requirement for twitch skills at all. ![]() They’re both appealing characters and although at first there seems to be no story link between them the thematic connection, of wanting to escape their predetermined fates, is handled with pleasing subtlety. Shay lives in a spaceship where he’s mollycoddled by its overprotective computer, while Vella is about to be sacrificed to a monster by her village. If you weren’t a PC gamer back in the ’90s you might be wondering exactly what kind of game this is, but if you are familiar with pre-Disney LucasArts it’ll be immediately obvious that Broken Age is an old school point ‘n’ click adventure game.īroken Age’s story features two very different characters: a young boy named Shay and a girl name Vella. Double Fine eventually ended up splitting the game into two parts, so that sales from the first half would raise the additional funds needed to finish the now more ambitious second part.Īct 1 was released last January on PC, and now that Act 2 is also finished the complete game has been released on PlayStation 4 and PS Vita as well. What he actually got was over $3.3 million in funding.īut fittingly for the game that started the whole Kickstarter trend Broken Age ran into trouble, in large part because the extra money meant a complete rethink of what was originally intended. Back in early 2012 ex-LucasArts luminary Tim Schafer used the crowd-sourcing website to ask fans for $400,000 to make what would become Broken Age, but was then known simply as Double Fine Adventure. We don’t want to spend too long on Broken Age’s storied past, but the short story is that it’s the project that put Kickstarter on the map for video games.
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